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XP & Boost

XP is the Club's reward currency. You earn it by playing, you earn it faster by holding bulls, and you spend it in the Rewards shop. It's a loyalty system — not a token, not cash-redeemable.

Earning XP

Every resolved Fight Club fight credits XP to both players — win or lose. It rewards activity, not just winning.

The base rate is 10 XP per 1 APE wagered. So a 1 APE fight credits roughly 10 XP to each side (before your boost). As we add more games, they'll feed the same XP balance.

The bull boost

Holding Lazy Bulls multiplies your XP earning, up to 4×. This is the boost that makes a bull a productive asset: the more active you are, the more your bulls earn for you.

  • More bulls held → higher boost, up to the cap.
  • The boost applies automatically whenever you earn XP — nothing to claim or stake.
  • The boost is bulls-only. Fighting with other approved collections still earns XP, just at the base rate.

Two balances: spendable vs. lifetime

Your XP is tracked two ways, and this distinction matters:

  • Spendable XP — what you spend in the Rewards shop. Redeeming burns from here.
  • Lifetime XP — only ever grows; it drives your level and your place on the leaderboard.

Spending your XP on a reward never lowers your level or rank — it only draws down the spendable side. You keep everything you've earned as status.

Level & leaderboard

Your level is your lifetime XP divided by the per-level threshold. Levels and XP show on your profile and on the Fight Club leaderboard, which ranks wallets by lifetime XP earned across every game.

XP is a loyalty point, not a currency — it has no cash value and isn't redeemable for money. It exists to reward play and unlock rewards inside the Club.