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Beans & Items

Two optional ways to spice up a fight. Both are chosen up front, before the roll — neither can be added once a fight is settling.

Eat the Beans

Beans are a per-player, per-fight gamble on top of your wager. Eat the Beans and a mystery can is decided by the same Pyth draw that settles the fight:

  • Yummy — a boost toward your win.
  • Spoiled — a swing against you.

It's a symmetric coin-flip: the upside and the downside are the same size, so beans are a fair thrill, not pay-to-win. The swing is a random magnitude decided at resolution, and it's locked in before the fight settles — you can't peek at the outcome first.

Beans cost a clean 10% of your stake, paid to the house. Whether they help or hurt is pure chance.

Items

Items are consumable boost NFTs you can equip to a fight. Unlike beans, items are positive-only — they only ever help you — but they're mild by design:

  • Common — up to +1% win chance.
  • Rare — up to +3%.
  • Legendary — up to +5%.

Rules that keep them fair:

  • One item per fight — a single equip slot.
  • Consumed on use — an item is burned when you equip it, whether you win or lose.
  • Capped at +5% — even a Legendary is a nudge, and your opponent can equip one too. Items must be re-earned every fight, so there's no permanent advantage.

Items are acquired from the shop; equip one when you create or accept a challenge.

The fairness clamp

Beans and items stack, but the final win chance is always clamped to a hard 30%–70% band. No combination of boosts can ever make a fight a sure thing — the coin flip stays a coin flip.

Beans are the high-variance choice (random up or down); items are the safe, small edge (up only). You can use both in the same fight.